Friday, September 2, 2011

Toontown Research Questions

14.  What features would you add to help yourself navigate better?


I would give the option of customizing what you want in your book, in what order, what could be displayed in your camera view, as well as the option to go back if you decide to change your mind what you want.


16.  What was your favorite activity in Toontown?

Fishing. Anytime I had extra jellybeans I knew I wouldn't use, I'd come back to fish. I'm saving the fish I caught (to trade in to the fisherman or pet store) for a rainy day if I'm short on jellybeans. I like the concept of games within a game. Their names are pretty cute too. I've caught plenty peanut butter jelly fish in my day.

18.  Identify and comment on 3 aspects of ToonTown that relate to the HOH-Agency Chapter.

     "Journey story / pleasure of problem solving" p. 137
There is a main story within Toontown of defeating cogs as they try to make the world an unhappy place, but we toons have the opportunity to change that while having fun at the same time.

     "Games as symbolic dramas" p. 142
We are given all these "dramas" of having all these challenges, coming to things we do not understand, we struggle, we get defeated, etc. It is "serious" even if it is just a game and we're just toons.

     "The Interactor as Author" p. 152
This is of question as how much is our involvement is really authentic to the point where this is actually "our" game or we are no more than just any other player. The rules are laid out, tasks are given, but the rest is up to us. We do not have to complete the tasks immediately, or even at all, we are free to roam as long as we please. I think Toontown gives enough leeway and creativity to make it truly our own game, our own world. Down to what we look like, what we wear, who we choose to interact with and let in within our world, I believe it really makes the interactor the author of the game. Which also makes me feel weird since I've been talking about Toontown this whole time, the game I've seen in commercials for the longest time. It looked pretty silly I must say, but it's not that bad now that I've played it.